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1. 내용
(1) 권장 포트 번호 : 49152 ~ 65535
포트 번호 |
내용 |
0 |
사용하지 않음. |
1 ~1023 |
잘 알려진 포트(Well-known port) |
1024 ~ 49151 |
등록된 포트(Registered port) |
49152 ~ 65535 |
동적 포트(Dynamic port) |
(2) 전송 패키지 사이즈
Udp는 이론상으로는 65507 byte까지 보낼수 있지만, 내부 통신이 아닌 경우 1024 byte이내를 권장합니다.
(3) 소스 내용
- 유니티와 유니티, 또는 C#과의 통신, 또는 C++와의 통신
- 클래스 : UdpClient
- 개체 직렬화 : Marshal
- 전송 패킷 : 구조체 ↔ 바이트 배열
2. 소스
2.1 Receiver.cs
using UnityEngine;
using System;
using System.Net;
using System.Net.Sockets;
using System.Runtime.InteropServices;
public class Receiver : MonoBehaviour
{
private UdpClient m_Receive;
public int m_Port = 50001;
public Packet m_ReceivePacket = new Packet();
private byte[] m_ReceiveBytes;
void Awake()
{
InitReceiver();
}
void OnApplicationQuit()
{
CloseReceiver();
}
void InitReceiver()
{
try
{
if (m_Receive == null)
{
m_Receive = new UdpClient(m_Port);
m_Receive.BeginReceive(new AsyncCallback(DoBeginReceive), null);
}
}
catch (SocketException e)
{
Debug.Log(e.Message);
}
}
void DoBeginReceive(IAsyncResult ar)
{
IPEndPoint ipEndPoint = new IPEndPoint(IPAddress.Any, m_Port);
if (m_Receive != null)
{
m_ReceiveBytes = m_Receive.EndReceive(ar, ref ipEndPoint);
}
else
{
return;
}
m_Receive.BeginReceive(new AsyncCallback(DoBeginReceive), null);
DoReceive();
}
void DoReceive()
{
m_ReceivePacket = ByteArrayToStruct<Packet>(m_ReceiveBytes);
// 받은 값 처리 ...
Debug.LogFormat($"BoolVariable = {m_ReceivePacket.m_BoolVariable} " +
$"IntlVariable = {m_ReceivePacket.m_IntVariable} " +
$"m_IntArray[0] = {m_ReceivePacket.m_IntArray[0]} " +
$"m_IntArray[1] = {m_ReceivePacket.m_IntArray[1] } " +
$"FloatlVariable = {m_ReceivePacket.m_FloatlVariable} " +
$"StringlVariable = {m_ReceivePacket.m_StringlVariable}");
//출력: BoolVariable = True IntlVariable = 2941 m_IntArray[0] = 0 m_IntArray[1] = 1 FloatlVariable = 34.06423 StringlVariable = CoderZero 코더제로
}
void CloseReceiver()
{
if (m_Receive != null)
{
m_Receive.Close();
m_Receive = null;
}
}
T ByteArrayToStruct<T>(byte[] buffer) where T : struct
{
int size = Marshal.SizeOf(typeof(T));
if (size > buffer.Length)
{
throw new Exception();
}
IntPtr ptr = Marshal.AllocHGlobal(size);
Marshal.Copy(buffer, 0, ptr, size);
T obj = (T)Marshal.PtrToStructure(ptr, typeof(T));
Marshal.FreeHGlobal(ptr);
return obj;
}
}
2.2 Sender.cs
using UnityEngine;
using System;
using System.Net;
using System.Net.Sockets;
using System.Runtime.InteropServices;
public class Sender : MonoBehaviour
{
private UdpClient m_Sender;
public string m_ReceiverIp = "127.0.0.1";
public int m_Port = 50001;
public Packet m_SendPacket = new Packet();
private byte[] m_SendBytes;
void Start()
{
InitSender();
}
void Update()
{
SetSendPacket();
DoBeginSend(m_SendBytes);
}
void OnApplicationQuit()
{
CloseSender();
}
void InitSender()
{
m_Sender = new UdpClient();
m_Sender.Client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
m_Sender.Connect(IPAddress.Parse(m_ReceiverIp), m_Port);
}
void SetSendPacket()
{
m_SendPacket.m_BoolVariable = !m_SendPacket.m_BoolVariable;
m_SendPacket.m_IntVariable++;
if (m_SendPacket.m_IntVariable >= int.MaxValue - 1)
m_SendPacket.m_IntVariable = default(int);
m_SendPacket.m_IntArray = new int[2];
m_SendPacket.m_IntArray[0] = 0;
m_SendPacket.m_IntArray[1] = 1;
m_SendPacket.m_FloatlVariable = UnityEngine.Random.Range(0f, 100.0f);
m_SendPacket.m_StringlVariable = "CoderZero 코더제로";
m_SendBytes = StructToByteArray(m_SendPacket);
}
void DoBeginSend(byte[] packets)
{
m_Sender.BeginSend(packets, packets.Length, new AsyncCallback(SendCallback), m_Sender);
}
void SendCallback(IAsyncResult ar)
{
UdpClient udpClient = (UdpClient)ar.AsyncState;
}
void CloseSender()
{
if (m_Sender != null)
{
m_Sender.Close();
m_Sender = null;
}
}
byte[] StructToByteArray(object obj)
{
int size = Marshal.SizeOf(obj);
byte[] arr = new byte[size];
IntPtr ptr = Marshal.AllocHGlobal(size);
Marshal.StructureToPtr(obj, ptr, true);
Marshal.Copy(ptr, arr, 0, size);
Marshal.FreeHGlobal(ptr);
return arr;
}
}
2.3 Packets.cs
using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = 1)]
[Serializable]
public struct Packet
{
[MarshalAs(UnmanagedType.Bool)]
public bool m_BoolVariable;
public int m_IntVariable;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 2)]
public int[] m_IntArray;
public float m_FloatlVariable;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
public string m_StringlVariable;
}
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