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1. 내용
(1) 권장 아이피 : 224.0.1.0 ~ 239.255.255.255
PC의 Ip는 바꾸지 않아도 됩니다.
(2) 권장 포트 번호 : 49152 ~ 65535
포트 번호 |
내용 |
0 |
사용하지 않음. |
1 ~1023 |
잘 알려진 포트(Well-known port) |
1024 ~ 49151 |
등록된 포트(Registered port) |
49152 ~ 65535 |
동적 포트(Dynamic port) |
(3) 전송 패키지 사이즈
Udp는 이론상으로는 65507 byte까지 보낼수 있지만, 내부 통신이 아닌 경우 1024 byte이내를 권장합니다.
(4) 소스 내용
- 유니티와 유니티, 또는 C#과의 통신, 또는 C++와의 통신
- 클래스 : UdpClient
- 개체 직렬화 : Marshal
- 전송 패킷 : 구조체 ↔ 바이트 배열
2. 소스
2.1 Receiver.cs
using System;
using UnityEngine;
using System.Net;
using System.Net.Sockets;
using System.Runtime.InteropServices;
public class Receiver : MonoBehaviour
{
private UdpClient m_Receiver;
public string m_Ip = "224.0.1.0";
public int m_Port = 50001;
public Packet m_ReceivePacket = new Packet();
private IPEndPoint m_IpEndPoint;
void Start()
{
InitReceiver();
}
void Update()
{
Receive();
}
void OnApplicationQuit()
{
CloseReceiver();
}
void InitReceiver()
{
m_Receiver = new UdpClient();
m_Receiver.ExclusiveAddressUse = false;
IPEndPoint localIpEndPoint = new IPEndPoint(IPAddress.Any, m_Port);
m_Receiver.Client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
m_Receiver.ExclusiveAddressUse = false;
m_Receiver.Client.Bind(localIpEndPoint);
IPAddress multicastIPAddress = IPAddress.Parse(m_Ip);
m_Receiver.JoinMulticastGroup(multicastIPAddress);
m_IpEndPoint = new IPEndPoint(IPAddress.Any, m_Port);
}
void Receive()
{
if (m_Receiver.Available != 0)
{
byte[] packet = new byte[1024];
try
{
packet = m_Receiver.Receive(ref m_IpEndPoint);
}
catch (Exception ex)
{
Debug.Log(ex.ToString());
return;
}
m_ReceivePacket = ByteArrayToStruct<Packet>(packet);
DoReceivePacket(); // 받은 값 처리
}
}
void DoReceivePacket()
{
Debug.LogFormat($"m_IntArray[0] = {m_ReceivePacket.m_IntArray[0]} " +
$"m_IntArray[1] = {m_ReceivePacket.m_IntArray[1] } " +
$"FloatlVariable = {m_ReceivePacket.m_FloatlVariable} " +
$"StringlVariable = {m_ReceivePacket.m_StringlVariable}" +
$"BoolVariable = {m_ReceivePacket.m_BoolVariable} " +
$"IntlVariable = {m_ReceivePacket.m_IntVariable} ");
//출력: m_IntArray[0] = 7 m_IntArray[1] = 47 FloatlVariable = 2020 StringlVariable = Coder ZeroBoolVariable = True IntlVariable = 13
}
void CloseReceiver()
{
if (m_Receiver != null)
{
m_Receiver.Close();
m_Receiver = null;
}
}
T ByteArrayToStruct<T>(byte[] buffer) where T : struct
{
int size = Marshal.SizeOf(typeof(T));
if (size > buffer.Length)
{
throw new Exception();
}
IntPtr ptr = Marshal.AllocHGlobal(size);
Marshal.Copy(buffer, 0, ptr, size);
T obj = (T)Marshal.PtrToStructure(ptr, typeof(T));
Marshal.FreeHGlobal(ptr);
return obj;
}
}
2.2 Sender.cs
using System;
using UnityEngine;
using System.Net;
using System.Net.Sockets;
using System.Runtime.InteropServices;
public class Sender : MonoBehaviour
{
private UdpClient m_Sender;
public string m_Ip = "224.0.1.0";
public int m_Port = 50001;
public Packet m_SendPacket = new Packet();
private IPEndPoint m_IpEndPoint;
void Start()
{
InitSender();
}
void Update()
{
Send();
}
void OnApplicationQuit()
{
CloseSender();
}
void InitSender()
{
m_Sender = new UdpClient();
IPAddress ipAddress = IPAddress.Parse(m_Ip);
m_Sender.JoinMulticastGroup(ipAddress);
m_IpEndPoint = new IPEndPoint(ipAddress, m_Port);
// SendPacket에 배열이 있으면 선언 해 주어야 함.
m_SendPacket.m_IntArray = new int[2];
}
void Send()
{
try
{
SetSendPacket();
byte[] sendPacket = StructToByteArray(m_SendPacket);
m_Sender.Send(sendPacket, sendPacket.Length, m_IpEndPoint);
}
catch (Exception ex)
{
Debug.Log(ex.ToString());
return;
}
}
void SetSendPacket()
{
m_SendPacket.m_BoolVariable = true;
m_SendPacket.m_IntVariable = 13;
m_SendPacket.m_IntArray[0] = 7;
m_SendPacket.m_IntArray[1] = 47;
m_SendPacket.m_FloatlVariable = 2020;
m_SendPacket.m_StringlVariable = "Coder Zero";
}
void CloseSender()
{
if (m_Sender != null)
{
m_Sender.Close();
m_Sender = null;
}
}
byte[] StructToByteArray(object obj)
{
int size = Marshal.SizeOf(obj);
byte[] arr = new byte[size];
IntPtr ptr = Marshal.AllocHGlobal(size);
Marshal.StructureToPtr(obj, ptr, true);
Marshal.Copy(ptr, arr, 0, size);
Marshal.FreeHGlobal(ptr);
return arr;
}
}
2.3 Packets.cs
using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = 1)]
[Serializable]
public struct Packet
{
[MarshalAs(UnmanagedType.Bool)]
public bool m_BoolVariable;
public int m_IntVariable;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 2)]
public int[] m_IntArray;
public float m_FloatlVariable;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
public string m_StringlVariable;
}
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